
Till Midnight
Till Midnight is a management simulation game inspired by true historical events.
You play as a commanding officer navigating a darkly atmospheric submarine amid critical communication failures.
Trapped hundreds of meters below the surface, your only companion is the state-built artificial intelligence known as A.R.K (Atomic Response Kernel). A.R.K serves as both your advisor and second-in-command, but in the end, the final decision rests in your hands.
In the depths, enemies converge, and hesitation sows downfall...
As a commanding officer, your orders are to:
Manage time-sensitive tasks to keep your submarine's critical systems operational.
Multitask and analyze intercepted communications to assess the state of the outside world.
Keep calm while managing the pressure exerted by various stressors.
This version of Till Midnight was developed by Team TMO (Take Me Out)! This is our first team project, and we aim to pursue greater aspirations in games and art.
Till Midnight originally began as a student project, with initial development by Team StaccWars.
Team TMO
Tricia Chua - Design, Writing
Website - Itch.io
Sheryl Teh - Design, Sounds
Website - Itch.io
Jordan Khong - Programming, Systems, Backend
Website - GitHub - Itch.io
Jace Lim - Art, Animation
LinkedIn - Artstation
Matthew Ng - Music
Website
Socials
Works and Updates
Youtube
Updated | 27 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Take Me Out!, tri42, jaceshuying.lim, Jyodann, Nami |
Genre | Simulation |
Made with | Unity, Aseprite, Adobe Photoshop, Adobe Illustrator |
Tags | 2D, Historical, Multiple Endings, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles, Interactive tutorial |
Download
Install instructions
Web Browser / WebGL players:
Till Midnight on Itch.io works best on Google Chrome (or any Chromium based browsers, like Microsoft Edge, Opera, Brave etc.) and has been tested to work on Firefox on Windows and MacOS as well.
For Safari users, there are some known audio issues and stutters when playing the game. For the best experience, please opt to download the MacOS native versions, or use a supported browser.
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Windows Users:
For most users. please download the: 'Till Midnight - Windows x86.zip' file. This will run on both 32-bit and 64-bit systems.
If there are any issues, please try downloading the 'Till Midnight - Windows x64.zip' file instead.
If you are currently running a ARM-based Co-pilot Windows PC, which usually has the SnapDragon X series of processors, please download the 'Till Midnight - Windows ARM.zip' file instead.
All of them require an OS version of Windows 10 and above.
Steps to run:
1. Unzip the file
2. Open 'Till Midnight.exe'
3. Windows Smartscreen may prompt you and tell you that the file is unsafe to run, click 'Run Anyway'. The files are safe. If you would not like to take the risk, you may run the Web version instead.
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MacOS / OSX Users:
Download the 'Till Midnight -MacOS.zip' file. Intel based and ARM based M-Series Macs can run this game.
Steps to run:
1. Double Click the Zip file to unpack it
2. Double Click on 'Till Midnight'
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Linux Users:
Download the 'Till Midnight - Linux.zip' file. Note that the only architecture supported on the Linux build is x86_64. Most distributions should be able to run this game with no issues.
Steps to run (Note that it may vary across Distributions, consult your local documentation for instructions). Tested to be working on Debian 12, Ubuntu 24, Arch and Debian through WSL:
1. Unzip the File into a preferred location
2. Open a terminal and cd to the preferred location
3. Execute the 'Till_Midnight.x86_64' file by running the command './Till_Midnight.x86_64'
Development log
- Till Midnight - v1.0.142 days ago
- Till Midnight - v1.0.042 days ago
Comments
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I had lots of fun playing this game, I especially liked the sound design as it made me feel like I was in an actual submarine. Nice game!
i found the controls easy to use but no option to look at tutorials the game was nostalgic in nature but i found the code insertion phase too difficult. In the end I decided to stop the stream. over all id say it was enjoyable fun interesting and great to see people trying to develop old gen games. the over all look of the game was of an early 80s nature
the story line of the sub mariner leaving home to go on a secret mission was fun and gave a good concept to what you are getting your self in to.
Le jeu est super beau, avec une direction artistique vraiment soignée. Le gameplay est immersif du début à la fin.
La seule chose que j’ajouterais, c’est une indication sur l’étage à rejoindre, car à part la carte qui montre quelle section a besoin d’aide, il n’y a pas vraiment moyen de savoir exactement où aller.
Aprés c'est peut juste moi qui a l'habitude d'avoir des indications mais je pense que ça rendrais le jeu encore meilleur
Really fun gameplay, Nice graphics, Immersive sound design, Compelling Message all compact in a really well made short game!
If there's anything I'd like to change in this game, It would be minimal things like having space bar speed up the text on the story, and explaining the game mechanics with more graphics than words. Very minimal things that could help with communicating the gameplay and immersion better.
Also, some frames that are full blue and full red might be a little hard to read for color blind people, it might be better to add contrast to the text or a color blind mode for accessibility.
Overall, this is still an amazing game. Nice job to the developers!
Immersive and tense in the best way!
I really enjoyed the challenge of keeping the submarine running—it constantly kept me on my toes! Ang ganda din ng art style ng laro lalo na 'yung mensahe nag gusto iparating ng mga developers sa dulo ng laro. Simple lang din ang controls at madali maintindihan ang controls.
Great job to the developers!
Very cool lil short game~!
I love the artstyle and animations on Andrei~!
Although we found a little "strategy" that makes it much easier to play. Maybe if it is a little "randomized" it will make the players more alert.
But overall, it's a very good game altho it made me feel bad for the choice i made :<
A nice short experience that was both entertaining and respected the players time
I would have liked shift to be a speedup rather than entirely skipping, and perhaps the messages stay around to listen to a little longer (if you're not already at that station then good luck getting to it in time) but that's all I have to say
Was a good experience, good direction
11/10 absolute cinema of a game, dynamic difficulty was coded so well?? insane programmer.
this game is pretty great, especially in the art direction, it's smooth along with the gameplay, with the audio at the background as well it awesome, all and all Art was awesome, the gameplay was overwhelming and i know its intended to be overwhelming since in practice the gameplay was simpler then what the game tells you which i find relieving
Cool game goes right away to gameplay pretty intense the only thing i would add is an indication on which floor to go because apart from that map that tells you which section need assistance there isn't a way to know where exactly