Till Midnight is a management simulation game inspired by true historical events.

You play as a commanding officer navigating a darkly atmospheric submarine buoyed by critical communication failures.

Trapped hundreds of meters below the surface, your only companion is the state-built artificial intelligence known as A.R.K (Atomic Response Kernel). A.R.K serves as both your advisor and second-in-command, but in the end, the final decision rests in your hands.

In the depths, enemies converge, and hesitation sows downfall...


As a commanding officer, your orders are to:

  • Manage time-sensitive tasks to keep your submarine's critical systems operational.

  • Multitask and analyze intercepted communications to assess the state of the outside world.

  • Keep calm while managing the pressure exerted by various stressors.

This version of Till Midnight was developed by Team TMO (Take Me Out)! This is our first team project, and we aim to pursue greater aspirations in games and art.

Till Midnight originally began as a student project, with initial development by Team StaccWars.

Team TMO

Tricia Chua - Design, Writing
Website - Itch.io

Sheryl Teh - Design, Sounds      
Website - Itch.io

Jordan Khong - Programming, Systems, Backend
Website - GitHub - Itch.io

Jace Lim - Art, Animation
LinkedIn - Artstation

Matthew Ng - Music
Website

Socials

Works and Updates
Youtube


Published 3 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsTake Me Out!, tri42, jaceshuying.lim, Jyodann, Nami
GenreSimulation
Made withUnity, Aseprite, Adobe Photoshop, Adobe Illustrator
Tags2D, Historical, Multiple Endings, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilitySubtitles, Interactive tutorial

Download

Download
Till Midnight - Windows x86.zip 82 MB
Download
Till Midnight - Windows x64.zip 87 MB
Download
Till Midnight - Windows ARM.zip 83 MB
Download
Till Midnight - MacOS.zip 104 MB
Download
Till Midnight - Linux.zip 96 MB

Install instructions

Web Browser / WebGL players:

Till Midnight on Itch.io works best on Google Chrome (or any Chromium based browsers, like Microsoft EdgeOpera, Brave etc.) and has been tested to work on Firefox on Windows and MacOS as well.

For Safari users, there are some known audio issues and stutters when playing the game. For the best experience, please opt to download the MacOS native versions, or use a supported browser.

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Windows Users: 

For most users. please download the: 'Till Midnight - Windows x86.zip' file.  This will run on both 32-bit and 64-bit systems. 

If there are any issues, please try downloading the 'Till Midnight - Windows x64.zip' file instead. 

If you are currently running a ARM-based Co-pilot Windows PC, which usually has the SnapDragon X series of processors, please download the 'Till Midnight - Windows ARM.zip' file instead.

All of them require an OS version of Windows 10 and above.

Steps to run:

1. Unzip the file

2. Open 'Till Midnight.exe'

3. Windows Smartscreen may prompt you and tell you that the file is unsafe to run, click 'Run Anyway'. The files are safe. If you would not like to take the risk, you may run the Web version instead.

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MacOS / OSX Users:

Download the 'Till Midnight -MacOS.zip' file. Intel based and ARM based M-Series Macs can run this game. 

Steps to run:

1. Double Click the Zip file to unpack it

2. Double Click on 'Till Midnight'

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Linux Users:

Download the 'Till Midnight - Linux.zip' file. Note that the only architecture supported on the Linux build is x86_64. Most distributions should be able to run this game with no issues. 

Steps to run (Note that it may vary across Distributions, consult your local documentation for instructions). Tested to be working on Debian 12, Ubuntu 24, Arch and Debian through WSL:

1. Unzip the File into a preferred location

2. Open a terminal and cd to the preferred location

3. Execute the 'Till_Midnight.x86_64' file by running the command './Till_Midnight.x86_64'

Comments

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(+1)

11/10 absolute cinema of a game, dynamic difficulty was coded so well?? insane programmer.

(2 edits) (+1)

this game is pretty great, especially in the art direction, it's smooth along with the gameplay, with the audio at the background as well it awesome, all and all Art was awesome, the gameplay was overwhelming and i know its intended to be overwhelming since in practice the gameplay was simpler then what the game tells you which i find relieving

(+1)

Cool game goes right away to gameplay pretty intense the only thing i would add is an indication on which floor to go because apart from that map that tells you which section need assistance there isn't a way to know where exactly